Native Audio Plugin

Stable Version 1.0.0 (O11)
Also available for 10
Published on 26 June 2019 by 
Stable Version 1.0.0 (O11)
Also available for 10
Published on 26 June 2019 by 

Native Audio Plugin

Native Audio playback, aimed at HTML5 gaming and audio applications which require minimum latency, polyphony and concurrency.
Read More

You can see the plugin in action here. For a starting point you can check the Music Pad App here at the forge.

This plugin enables concurrency (multi-channel playback), polyphony (multi-voice playback) and minimized latency (via caching) in audio-based applications, by leveraging native audio APIs. Designed for the use in HTML5-based cross-platform games and mobile/hybrid audio applications.

Following the Cordova philosophy, this is a shim for a web audio implementation (on mobile) which is as fast and feature-rich as native mobile APIs. Currently, neither HTML5 Audio or the more recent Web Audio API offer a cross-platform solution which 1) is fast, 2) supports polyphony, 3) concurrency and 4) maintains a low overhead.

It should be replaced by a standardised W3C solution as soon as such an implementation offers comparable performance across (mobile) devices, which is crucial for HTML5-based games.

Like my components? Buy me a beer :) and support my work.

What’s new (1.0.0)
  • Added compatibility for browser and OutSystems Now.
  • Updated version for O11.
Reviews (0)
Device capabilities, Media
Support Options
This component is not supported by OutSystems. You may use the discussion forums to leave suggestions or obtain best-effort support from the community, including from Miguel 'Kelter' Antunes who created this component.
See all 1 dependencies
Component Consumers
No consumers yet.
Weekly Downloads