Hi @Kilian Hekhuis @João Rosado
I some particular cases I need to use timers inside BPT.
BPT is triggered by db record created, where I can store any metadata information I need to do inside the process. In that sense you both absolutely right. But a BPT and timer are similar, but has different logical concept.
Example: Let's say I have BPT "World creation". As a god I have static Entity {Animal} with Animals I want to create. Inside my divine BPT I loop thru {Animal} and call Action Animal_Create(AnimalId).
But animal creation is an expensive action, and I decided to create a timer with this action that can handle timeouts and re-execute itself.
I know you can argue (we all argue with gods) I can create sub-BPT to handle creation of an Animal with AnimalId, but I want to keep logical concept of BPT and timers, and moreover BPT amount is limited, and I want to create a lot.., not just Animals.
I hope now you understand why I bolded my wonder why it is not implemented.
Thanks.