Traditionally, a web page has to send a request to the server to receive new data; that is, the page requests data from the server. With server-sent events, it's possible for a server to send new data to a web page at any time, by pushing messages to the web page. These incoming messages can be treated as Events + data inside the web page.
Developing a web application that uses server-sent events is straightforward. You'll need a bit of code on the server to stream events to the front-end, but the client side code works almost identically to websockets in part of handling incoming events. This is a one-way connection, so you can't send events from a client to a server.
The server-sent event API is contained in the EventSource interface; to open a connection to the server to begin receiving events from it, create a new EventSource object with the URL of a script that generates the events.
EventSource
Warning: When not used over HTTP/2, SSE suffers from a limitation to the maximum number of open connections, which can be especially painful when opening multiple tabs, as the limit is per browser and is set to a very low number (6). The issue has been marked as "Won't fix" in Chrome and Firefox. This limit is per browser + domain, which means that you can open 6 SSE connections across all of the tabs to www.example1.com and another 6 SSE connections to www.example2.com (per Stackoverflow). When using HTTP/2, the maximum number of simultaneous HTTP streams is negotiated between the server and the client (defaults to 100).
www.example1.com
www.example2.com
The server-side script that sends events needs to respond using the MIME type text/event-stream. Each notification is sent as a block of text terminated by a pair of newlines. For details on the format of the event stream, see Event stream format.
text/event-stream