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[Camera.Reactive] Why do we require the 'CameraAreaFacing' block?
camera-reactive
Reactive icon
Forge asset by Fábio Fantato
Application Type
Reactive

Hi All,

I am analyzing this camera reactive component and noticed that both 'CameraArea' and 'CameraAreaFacing' blocks allow access to both the front and rear cameras using 'deviceIdx' and 'selectedFacing' respectively. If we can already access both cameras within the 'CameraArea' block, why do we require the 'CameraAreaFacing' block or what is the exact difference?

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