Hi,
lots of times you want to assign all attributes to something.
when you map it to the different entity you get after 1-2 assigns the option for auto-assign, which is awesome.
However, there are times you need to do specific stuff (mostly in wrappers etc.)
so, when you drop a entity/structure on an empty assign it should create all (invalid)
attributes as a variable.
this way developement speed can be even more faster :D